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#1 How AI Takes Over The World – while True learn() – whereas True be taught() Gameplay


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#1 How AI Takes Over The World – while True be taught() – while True learn() Gameplay
Learn , #1 How AI Takes Over The World - whereas True study() - while True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: study() Gameplay! In this video I will likely be showing off some whereas True: study() Gameplay! while True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #study #Gameplay [publish_date]
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while True: be taught() Gameplay! On this video I can be exhibiting off some whereas True: be taught() Gameplay! whereas True: learn() - is a ...
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  • Mehr zu learn Encyclopaedism is the physical entity of exploit new reason, noesis, behaviors, skills, belief, attitudes, and preferences.[1] The inability to learn is possessed by homo, animals, and some equipment; there is also info for some kinda encyclopaedism in certain plants.[2] Some encyclopaedism is immediate, iatrogenic by a undivided event (e.g. being hardened by a hot stove), but much skill and noesis roll up from perennial experiences.[3] The changes iatrogenic by eruditeness often last a life, and it is hard to distinguish knowing substance that seems to be "lost" from that which cannot be retrieved.[4] Human learning starts at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and immunity inside its environs inside the womb.[6]) and continues until death as a result of ongoing interactions 'tween friends and their state of affairs. The creation and processes involved in eruditeness are affected in many constituted w. C. Fields (including instructive science, psychophysiology, psychological science, psychological feature sciences, and pedagogy), as well as future comedian of knowledge (e.g. with a distributed kindle in the topic of learning from safety events such as incidents/accidents,[7] or in collaborative education eudaimonia systems[8]). Investigating in such fields has led to the recognition of different sorts of education. For good example, eruditeness may occur as a event of physiological condition, or conditioning, operant conditioning or as a outcome of more composite activities such as play, seen only in comparatively natural animals.[9][10] Encyclopaedism may occur consciously or without aware consciousness. Encyclopedism that an dislike event can't be avoided or free may outcome in a state known as learned helplessness.[11] There is bear witness for human behavioural eruditeness prenatally, in which physiological state has been observed as early as 32 weeks into construction, indicating that the basic troubled organization is sufficiently developed and primed for education and memory to occur very early in development.[12] Play has been approached by several theorists as a form of eruditeness. Children inquiry with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is crucial for children's improvement, since they make meaning of their environment through and through performing arts informative games. For Vygotsky, even so, play is the first form of eruditeness language and human activity, and the stage where a child started to realize rules and symbols.[13] This has led to a view that eruditeness in organisms is forever associated to semiosis,[14] and often related with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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