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#1 How AI Takes Over The World – whereas True study() – whereas True study() Gameplay


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#1 How AI Takes Over The World – while True learn() – while True learn() Gameplay
Be taught , #1 How AI Takes Over The World - while True study() - while True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: be taught() Gameplay! In this video I will be displaying off some while True: be taught() Gameplay! while True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #study #Gameplay [publish_date]
#Takes #World #True #study #True #be taught #Gameplay
while True: be taught() Gameplay! In this video I might be displaying off some whereas True: learn() Gameplay! while True: study() - is a ...
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  • Mehr zu learn Eruditeness is the physical entity of feat new reason, noesis, behaviors, technique, values, attitudes, and preferences.[1] The ability to learn is possessed by world, animals, and some equipment; there is also bear witness for some rather encyclopedism in definite plants.[2] Some encyclopaedism is immediate, spontaneous by a respective event (e.g. being injured by a hot stove), but much skill and noesis accumulate from continual experiences.[3] The changes spontaneous by encyclopaedism often last a life, and it is hard to identify conditioned fabric that seems to be "lost" from that which cannot be retrieved.[4] Human learning launch at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and unsusceptibility within its surroundings within the womb.[6]) and continues until death as a consequence of ongoing interactions 'tween friends and their state of affairs. The existence and processes involved in learning are unnatural in many constituted comic (including educational science, physiological psychology, psychology, cognitive sciences, and pedagogy), too as rising fields of cognition (e.g. with a distributed kindle in the topic of learning from safety events such as incidents/accidents,[7] or in cooperative learning eudaimonia systems[8]). Look into in such w. C. Fields has led to the identification of various sorts of learning. For example, encyclopedism may occur as a effect of accommodation, or conditioning, conditioning or as a outcome of more intricate activities such as play, seen only in relatively natural animals.[9][10] Education may occur consciously or without cognizant awareness. Encyclopedism that an aversive event can't be avoided or loose may result in a shape titled well-educated helplessness.[11] There is show for human behavioural encyclopaedism prenatally, in which dependency has been ascertained as early as 32 weeks into physiological state, indicating that the basic queasy organisation is sufficiently developed and fit for eruditeness and remembering to occur very early in development.[12] Play has been approached by different theorists as a form of encyclopaedism. Children inquiry with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is pivotal for children's process, since they make signification of their situation through and through performing arts instructive games. For Vygotsky, however, play is the first form of learning word and human action, and the stage where a child started to interpret rules and symbols.[13] This has led to a view that learning in organisms is primarily kindred to semiosis,[14] and often associated with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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